BEGIN:VCALENDAR VERSION:2.0 PRODID:-//Date iCal//NONSGML kigkonsult.se iCalcreator 2.20.4// METHOD:PUBLISH X-WR-CALNAME;VALUE=TEXT:ԭ BEGIN:VTIMEZONE TZID:America/New_York BEGIN:STANDARD DTSTART:20181104T020000 TZOFFSETFROM:-0400 TZOFFSETTO:-0500 RDATE:20191103T020000 TZNAME:EST END:STANDARD BEGIN:DAYLIGHT DTSTART:20190310T020000 TZOFFSETFROM:-0500 TZOFFSETTO:-0400 TZNAME:EDT END:DAYLIGHT END:VTIMEZONE BEGIN:VEVENT UID:calendar.359111.field_event_date.0@www.wright.edu DTSTAMP:20260220T000906Z CREATED:20190501T130134Z DESCRIPTION:Committee:  Drs. Yong Pei\, Advisor\, Mateen Rizki\, Co-Advisor \, and Paul Bender (Ohio Dominican University)ABSTRACT:Coaching patients t o follow the rehabilitation routines correctly and timely after surgery is often a challenge due to the limited medical knowledge of patients and li mited availability of clinicians. Similarly\, it is also a challenge to tr ain medical professionals with both the technical and communication skills required in their practices. The recent emergence of VR technologies shin es light on improving the current training practices. In this thesis resea rch\, I will look at the development and application of VR-based immersive training games for two particular cases: 1. Post hand surgery rehab\; and \, 2. Training for Social determinants of health (SDOH) for medical profes sionals.Particularly\, I have developed two training modules. One will hel p patients to carry out their rehabilitation independently without having to run around to different clinics after their surgery. Assessing\, coachi ng\, progress tracking and reporting can be effectively carried out by the artificial intelligence enabled virtual coaching module based on the evid ence collected and produced through its sensory system. The progress can b e observed remotely by their doctor and therapists and further treatment r ecommendation can be provided accordingly. Secondly\, I have developed an immersive VR game module that focuses on providing training for medical pr ofessionals on social determinants of health. It provides first-person vie w immersive experience for the doctors to better understand their patients with significantly different social and economic backgrounds\, leading to better healthcare quality for these patients. DTSTART;TZID=America/New_York:20190502T103000 DTEND;TZID=America/New_York:20190502T123000 LAST-MODIFIED:20190501T130706Z LOCATION:484 Joshi Research Center SUMMARY:Masters Thesis Defense “Use of Virtual Reality Technology in Medica l Training and Patient Rehabilitation” By Sankalp Mishra URL;TYPE=URI:/events/masters-thesis-defense-%E2%80%9C use-virtual-reality-technology-medical-training-patient END:VEVENT END:VCALENDAR